Thursday, 11 November 2010

More Research...

This week I have been pondering labyrinths and perspective and camera tricks. I got a bit nostalgic and thought back to classic board games from my childhood that used maze-like concepts. These include Mouse Trap and Marble Run. I thought these structures would inspire my Hell Hospital design, as I want the floor to twist and turn and drop through different levels in space.

Also, spoke to Andy today about getting the floors to collapse away, and he mentioned a plugin for maya called Blast Code. I really want to practice with this as i reckon it'll increase the impact of the environment of the Hell Hospital.









I thought layered structures of tunnels like these would make interesting links between the hospital ward rooms as she passes through them. I will also use simple blendshapes such as the 'twist' deformer to deform the corridors.
Also, I would like to play with perspective, like in the kitchen scene from Gondry's Eternal Sunshine of the Spotless Mind. Here, he creates a confusing effect by creating oversized props and flaying with the focal length of his camera. I would like to produce a similar effect using hospital beds and equipment as I think this will help to confuse the viewer.




























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