Also, spoke to Andy today about getting the floors to collapse away, and he mentioned a plugin for maya called Blast Code. I really want to practice with this as i reckon it'll increase the impact of the environment of the Hell Hospital.




I thought layered structures of tunnels like these would make interesting links between the hospital ward rooms as she passes through them. I will also use simple blendshapes such as the 'twist' deformer to deform the corridors.Also, I would like to play with perspective, like in the kitchen scene from Gondry's Eternal Sunshine of the Spotless Mind. Here, he creates a confusing effect by creating oversized props and flaying with the focal length of his camera. I would like to produce a similar effect using hospital beds and equipment as I think this will help to confuse the viewer.



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