Thursday, 11 November 2010

Paper Mario


Just thought, I could have a look at the 2D paper style in this game. I could play a 2D png sequence on an image plane with alpha channels and run the camera past it. This would make for quite an interesting effect on screen.
I also think I could maybe animate the same sequence but from the opposite side, to give a weird 2D/3D feel as the camera passes. Experiment time!


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